John Henry Clark's profile

The Kessel Run (XNA Game)

The Kessel Run

This was a team project developed for DePaul University's Game Development 245 class. I served as Modeler, Texture Artist and 2d Artist making the ships, celestial bodies, space stations, many UI and HUD elements, and the Splash Screens seen in the game. I created these assets using Maya 2012 and Photoshop CS 5.5 in keeping with the requirements of the game engine and following the design document.
The theme of the game was made in homage to the Knights of the Old Republic Kessel Run Levels. It was developed using the XNA development platform and utilizing the Iridel Engine developed by André Berthiaume and DePaul students.
 
The Kessel Run (XNA Game)
Published:

The Kessel Run (XNA Game)

Kessel Run was a team project developed for DePaul University's Game Development 245 class. I served as Modeler, Texture Artist and 2d Artist mak Read More

Published:

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